In this article I'll be talking about a very controversial exception in
Intellectual property law, mainly in Copyright law i.e Fair use and Fair
dealing. This article provides information about the works that can be done
under this exception, commercial and non-profit. A landmark Judgment has been
discussed regarding the fair use exception under copyright law in this article
for the sake of understanding of a certain topic.
What is Fair use?
This doctrine of fair use enables the user to reuse and reproduce the
copyrighted works without the permission of the Copyright owner. Although the
condition here is that the work which has been reproduced should not be
beneficial in monetary terms to the user, the reproduced work should be for
educational purposes, should be a criticism of the copyrighted work, news
reporting. The question that the reproduced work comes under the fair use
exception or not often depends on the four factors:
- The reason behind the usage of the copyrighted work
- The nature of the copyrighted work
- How much of the portion of the copyrighted work has been used in the reproduced work
- What will be the effect upon the use of the work in the market (will that generate monetary benefit to the user or not)
When can Fair dealing commercially benefit the user?
In simple terms if the copyrighted work is been used for non-profit reasons,
then the user is not likely infringing the right of the copyright owner and will
be considered as fair use. But again, it is not as if the user can't
commercially benefit from the copyrighted work in its entirety. If the user
qualifies in creating something different and unique from the copyrighted work
which does not entirely reflect the copyrighted work, then the user can benefit
commercially from the work.
This is where parody comes in, parody is a satirical play or act created by
taking the base of the copyrighted work. It is created in a unique way that it
does not in its entirety reflect the copyrighted work rather uses it as its base
to create a comedy or satirical work for the entertainment of the audience. It
is viewed in a complete opposition of the copyrighted work because the satirical
work stirs up different emotions (usually comedy) than that which was originally
projected or intended by the copyright owner in their work.
Let us understand this with an example. In the year 2006 a movie was released
called "300". The movie was packed with intense action, filled with the emotions
of rage, sadness and it turned out to be a blockbuster. After two years a parody
of this blockbuster movie came out called as "Meet the Spartans". It used the
base of the movie "300" i.e the war between Spartans and Xerxes but presented it
in a different way. It contradicted the genre and emotions which was intended in
the movie "300" and presented it in a comedic and satirical way to the public.
Hence it passed the Fair dealing test.
Development of Generative AI in Copyright Law:
The dynamic trend of Generative AI and its relation in the copyright law has
been in talks lately. The question here comes that whether the practice of the
companies to use copyrighted works for training the AI models should be called
fair dealing or does it infringe the rights of the copyright owner? Technically
the copyrighted works that are used to train the AI models are for training
purposes which makes copies of the copyrighted works in a way, teaching the AI
model. In majority cases, the end result will not be similar or be exactly as
the copies of the copyrighted works that are used in training the AI model.
So does it come under the fair dealing exception? Well, the companies are making
the copies of the copyrighted works but they are not showing those copies to the
public, hence no human being is seeing these copies of the copyrighted works
which are used in training the AI model.
By doing this, the companies are creating a new product which didn't exist
before. In my view, the whole back end of copying the copyrighted works to train
the AI model is likely to be considered as fair dealing by the court
authorities. Significant amount of legal experts have different opinions about
using copyrighted works to train the AI models as fair dealing. Some are of the
opinion that it does not infringe the right of the copyright user as the copies
that are used for training the models are not shown to public, hence it is fair
dealing while some are of the opinion that it does infringe the rights of the
copyright owners.
A leading landmark judgment similar to this situation but not particularly of
Generative AI can be taken into consideration for understanding point of view,
Sega Entertainment Ltd Vs Accolade Inc.
In the United States there is no different concept of Fair dealings. Fair use in
itself has a very wider scope in the US and it covers commercial work. The
judgment is very crucial for understanding the training of models of AI and how
they can come under fair use/fair dealings.
Brief facts: Sega Entertainment developed a gaming console Also known as
genesis, which can run games that are created by Sega entertainment only.
Accolade inc. used reverse engineering and learned how to run their own games on
the genesis console, they succeeded. For this purpose, "Accolade used an
industry-wide process of disassembling Sega's object code (in order to abstract
ideas and functionality) such that Accolade's own game programs could run on
Sega's video game console"
Accolade obtained a few of Sega's publicly available game cartridges lawfully by
purchasing them on open market. Through the disassembly process, Accolade
created a human readable assembly language version of the object code which
itself is in the form of ones and zeros, which is referred to as machine
language or binary code. Accolade disassembled Sega's machine readable object
code into assembly language code which humans can understand
The Court of Appeal held: The reverse engineering by Accolade is fair use and
does not infringe the right of Sega Entertainment. It fairly reverse engineered
Sega's object code through study and analysis of the concepts, techniques and
organization embodied in Sega's object code to develop compatible game
cartridges to run their own games on the Sega's console.
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