We have been watching cartoons, movies and different programs since our
childhood, and the different characters in these cartons and movies are actually
the work of some intellectuals who create these characters. These characters are
having some economic values and hence the intellectuals creating these
characters have the rights to prevent others from misappropriation of these
characters.
Actually, character merchandising is the exploitation of famed
characters, in order to make profit, by using the face, picture, voice, or
dialogues of the character. Merchandising of the characters can be considered as
legal, if done by the owner or any authorized person, but the same will be held
as illegal, if done by any other person. Producer is the copyright owner of
every act in a film, cartoon or any program and hence the producer has the
exclusive rights. According to the Indian copyright law, any advertisement,
poster or pictorial representation are protected under artistic work.
This paper
discusses the historical background of character merchandising and legal
frameworks for preventing the same. The article also discusses the existing
issues and challenges regarding illegal character merchandising and protections
available for preventing the same in India. Furthermore, it aims to emphasis on
few court decisions that have extended the scope of character merchandising in
the entertainment industry. At last, the article tries to put some suggestions
in order to prevent the merchandising of personalities in our entertainment
industry.
Introduction
There are many fictional characters like, Mickey Mouse, Doraemon, Batman,
Ironman and many others which influence the public, specially the kids due to
their unique personalities. These characters do not only enchant the people but
also help the producers or creators in generating revenue, by using the
characters on different products and services. Different famous characters are
there in the books and in the movies and they are commercially exploited by
merchandising them.
The producers of different products like, t-shirts, jackets,
water bottles, bags, etc. are granted license for using the face, image or
dialogues of the characters on their products. And these characters on different
products help the manufacturers in garnering the customers, specially the
teenagers and the creators of the characters earn revenue.
If we look into our entertainment industry, not only the character merchandising
but also the personality merchandising has made its place in last few years. The
only difference is that the manufacturers use the face, image or voice of some
famous persons, who are sportspersons, singers, musicians, or the persons who
have attained the position of a celebrity in our society.
Character merchandising is a cunning marketing technique in which products and
services resembling well-known fictional or real-life characters are created for
the purpose of attracting customers.[1] To put it another way, it's a lucrative
use of a well-known personality's well-known appeal. Character merchandising's
opportunities have grown in such a variety of ways over time.
Actually, the term 'character' incorporates both, the real person and the
fictional character of him. A person having publicity of his own along with the
fictional character played by him, creates a deeper impression in the minds of
the people. And the manufacturers always try to use these persons or characters
on their different products.
Hence, character merchandising is a marketing approach in which an manufacturer
connects a product or service with a prudent personality or fictitious character
in whose reflected light the product or service may appear more appealing.
Types of Character Merchandising[2]
Basically, there are two kinds of character merchandising, i.e. merchandising of
fictional characters and merchandising of real persons. There is also a third
type of character merchandising, which is actually the mix of both the types,
i.e. image merchandising.
- Fictional Merchandising:
The success of merchandising is determined by the characters, who are either
naturally popular or gain popularity through promotion. The topic of
merchandising should be relevant to the corporate image in order for it to be
easily recognized. Cartoon characters, artistic works, buildings & statutes,
cinema, and logos & events of international organizations are among the most
common sources of fictional characters.
A fictional character's rights can be classified as property
rights, including economic & exploitation rights. This means that the owner of
the fictional character has the right to profit from its use as well as the
right to dispose of it.
Based on their backgrounds, fictional characters are grouped into four
categories:
- Characters that "don't appear in an incorporated work" are known as pure
characters.
- Literary characters are created by combining description and action in
novels or scripts to create a character.
- Visual characters, such as those seen in live-action films.
- Finally, cartoon characters, a phrase that encompasses more than just
animation and also refers to every simple line drawing.[3]
The use of important personality traits of fictional characters in the sale of
products is known as merchandising of fictional characters. The use of the
character's image and appearance is common in character merchandising for
cartoon characters, which can be 2-D in the form of stickers or sketches, or 3-D
in the form of key rings and other items.
Personality Merchandising:
In personality merchandising, a celebrity licenses his persona to be used to
improve the image of a product in the minds of potential customers or consumers.
The term persona refers to the features that define a person's outward
appearance and are used by third parties to identify them. Films, music, sports,
and business are examples of mediums in which real people play the secondary
role of merchandisers of their own personalities.
However, there is even more division when it comes to celebrities.
The first category includes those who work in the entertainment industry (films,
music, etc.). In this case, the product is less important than the image or name
of the celebrity it represents.
The second situation is when experts in a particular field appear in an
advertisement in relation to the goods & services. The primary draw for
prospective customers in this category is that the celebrity endorsing the
product is regarded as an expert in the field.
Image Merchandising
It entails the use of real actors in fictional films and television series in
order to advertise or market goods and services. In these situations, the
general public has trouble distinguishing between the real actor and the role he
plays. This is due to the public's complete association of the real actor with
the character he plays, to the point where the actor is known by the character's
name.
Historical Background of Character Merchandising
Character merchandising began as a structured system in the United States in the
year of 1930, at the Walt Disney Studios, situated in Burbank (California). At
the point when the organization made its animation characters (Mickey, Minnie, &
Donald), one of its workers, Kay Kamen, set up a division committed to the
auxiliary business misuse of those characters and, to the majority's shock, was
viable in getting a lot of licenses for the manufacturing and selling of
low-cost mass market items like banners, shirts, toys, and different things.
The concept of secondary misuse of a character's reputation existed before the
twentieth century, albeit for purposes that were not directly commercial.
Religious figures in India including Rama, Vishnu, Krishna, and Sita has been
depicted in the form of sculptures for centuries.[4]
Also, in more recent
times, in order to popularize the goods they made, some industrialists preferred
to make anecdotal characters that would be portrayed on items, manufacturing, or
any records & would be utilized to create auxiliary misuse for fruitful or
ornamented products like beautiful plates, garments, clocks, and manikins.
Furthermore, the manipulation of literary characters is thought to have begun
with Beatrix Potter's works.
Animal characters like Peter Rabbit & Squirrel Nutkin became and remain popular, and are still illustrated as soft toys and
other kids' objects, or through Lewis Carroll's (Alice in Wonderland) work,
whose characters have also been made into soft toys & later into a motion
picture cartoon.[5]
During the twentieth century, this phenomenon evolved quickly. Political, movie,
and show-business figures in the 1950s, like, agreed to their names or pictures
being printed on clothes, (i.e. "tie-in advertising"). During the period
1970-1980, merchandising programs based on well-known characters from films
(such as Star Wars, E.T., and others) were created.
The financial implications are important, as in 1978, the Walt Disney
merchandising division had sold more than twenty-seven million dollars in
merchandised goods featuring the titles or pictures of popular characters
fabricated by them, and Kenner Products sold more than hundred million dollars
in merchandised goods featuring characters from the film
Star Wars.
Furthermore,
merchandising now covers at least twenty-nine of the forty-two
classes of the Nice Agreement's International Classification of Goods & Services
in United States.
The historical overview may be deduced into four instances that demonstrate the
influence and significance of character merchandising. To begin with, in the
United States, following the IBM Company's extensive promotional campaign for
its computers, which included the character who appeared was often referred to
as
the IBM Guy rather than "Charlie Chaplin" because he resembled Charlie
Chaplin.
Second, the exclusive right to recreate Walt Disney characters for the
entire European continent was purchased by a company in case of Euro Disney
Park, that was opened in April 1992 near Paris. Third, proceeds from the recent
Toulouse-Lautrec retrospective exhibition in France (primarily from merchandised
goods based on the painter's image) allowed the Louvre Museum for purchasing
of a significant painting as its collection. At last, Sony has established a
character merchandising division that will sell items depending upon the
company's music, film, and video businesses.
Literature Review
Character merchandising has exploded in popularity over the last two decades,
thanks to a variety of factors. People now have access to previously
inaccessible television, film, and radio content thanks to technological
advancements. In addition, a variety of channels devoted to children's
entertainment have increased in popularity in recent years. Character
merchandising is gaining traction as a viable way to recoup a large portion of
the costs associated with television & film production. That's why a slew of
film production firms is forming their own divisions in order to take advantage
of the industry's untapped potential.
Raman Mittal in his article
Licensing One's Persona: Analysing The Practice
Of Personality Merchandising[6], tried to dissect the practice of personality
merchandising in order to determine its true meaning and scope. He has also
examined the practice from various legal perspectives, including licencing of
intellectual property rights, waivers of potential claims, and its commercial
potential.
Marc Steinberg in his article titled
A Vinyl Platform for Dissent: Designer
Toys and Character Merchandising[7], explained how designer toys objectively
and creatively turn some of the basic tenets of this practice, advancing a
criticism of character merchandising through the material objects themselves. He
has concentrated on showing how material artefacts can function as critical
sites in and of themselves.
Arti Sahu stressed the central legal ramifications of character merchandising in
her article
Character Merchandising: A Panaromic Legal View[8]. The author
considers whether a separate law or an explicit clause in current legislation is
needed to address the legal issues surrounding character merchandising, or
whether existing laws are appropriate.
In their article "To Infinity and Beyond: Character Merchandising and Children's
Toys"[9], David Marshall and Sarah Flelan have examined the role of character
merchandising in the children's toys marketing and report on an exploratory
study into what children think about character toys and what affects their toy
preferences. They have also studied the evolution of character merchandising as
well as the media's and toy marketers' roles in children's play.
In their article, Character merchandising: aspects of legal protection[10],
Andrew McGee, Sarah Gale, and Gary Scanlan debated whether character
merchandising legislation should be more established and expanded so that people
have a robust right to prevent third parties from using elements of their
identity for the promotion or selling of merchandise.
Existing Legislations
There appears to be no nation that has adopted special legislation to protect
character merchandising. Also there is no international treaty that explicitly
addresses this problem. As a result, any individual or organization must depend
on various types of protections and various legal texts.
Article 2(1) of the Berne Convention of September 9, 1886, discusses the defense
of literary & artistic works (material to 110 member countries).
In certain cases, the representation of the creator's ideas is preserved rather
than the ideas themselves. As such, copyright does not apply to ideas. An
individual who makes his or her thought public, such as orally, has no chance of
stopping anyone from utilizing it.
The most basic parts of copyright as far as marketing anecdotal characters and
picture merchandising are books, different compositions, cinematographic works,
drawings & photographic works. In terms of celebrity merchandising, copyright is
most relevant in the realm of photographic works.[11]
In a few states, copyright rights might be denied or reduced when a work is
fabricated with the objective of being abused commercially & integrated into
mass-produced publications, that is an intrinsic nature of work (i.e. drawings,
puppets, etc.) created to merchandise.
The main question in the case of literary work is does the title of a fictitious
character is protected by copyright without the work as a whole. The response is
typically negative. If the fictional character is properly described and
protected, it will be remembered and has gained enough recognition and
distinctiveness to be known to the public apart from the work where he becomes
visible (i.e., the character Tarzan in the works of Burroughs).
If the necessary criteria are met, audiovisual works of fictitious characters
will normally obtain copyright protection as a whole (image and soundtrack).
This is made more likely by the fact that audiovisual fictional characters are
often "born" as sketches or descriptions in any novel. Copyright rights may
include a fictional character's physical or visual features as well as their
individual visual characteristics (disguises, costumes, or masks).
Copyright security on account of character merchandising is restricted in light
of the fact that copyright doesn't vest in the real individual included, but
instead in the individual who made the work in which the essential character
highlights of a genuine individual appear (i.e., in a photograph).
If we talk of a biography, the writer owns the copyright & in the case of a
novel, the publisher owns the copyright. The artist owns the rights to any
sculpture, illustration, or painting portraying a real individual. In a movie or
T.V. series, copyright belongs to the person who made the work possible and who
supervised and directed the actors' work (authors or creators of films). In the
preceding case, an actor has such rights as a performer if his or her home
country's legislation recognizes performers' rights or if his or her home
country is a signatory to the Rome Convention for the Protection of Performers,
Producers of Phonograms, & Broadcasting Organizations, which was signed on
October 26, 1961.[12]
Existing Issues & Challenges
The licensing & merchandising industry is changing the way viewers interact with
TV and movie characters. The fact that the industry's top licensors recently
reported revenue in the billions of dollars demonstrates the growing popularity
of this form of marketing. With sales of US $ 28.6 billion in 2010, Disney is
widely regarded as the industry's most creative and successful player. Even
though India's licensing and merchandising industry is still in its infancy,
considerable progress has been made in recent years.
The industry's growth has
been helped by the establishment of an association among Disney & KK Modi Group
in 1993 for the sale of Disney-marked merchandise, as well as beginning of
Turner India's consumer goods segment, Cartoon-Network Enterprises, in the year
2001.[13] Wide corporate stores like Pantaloons, Westside, & others have covered
the path for more prominent admittance to the merchandised items in India.
According to the estimates, India's organized retails will rise to a whopping
18% by the end of 2021, which was actually 9% in the year of 2015.[14]
Virat
Kohli is the best example of a sports star who is increasingly interested in the
business of character merchandising. Merchandise with animated characters like
Chhota Bheem and Hanuman, as well as superheroes like Krrish has become
commonplace as well, but the makers of these characters are yet to be able to
commercially exploit them to their full potential. Furthermore, it is
disheartening to see that writers of comic books and other literary characters
have failed to capitalize on the opportunities presented by this industry.
From
a legal standpoint, there is a greater need than ever before to provide a strong
system for controlling the selling of character merchandise. Consumers also
become victim to misleading strategies of people who market fake goods in their
quest to buy the cheapest available item. Since neither the Indian Copyright Act
does not specifically define the rules regulating character merchandising,
catching counterfeit merchandise sellers is a difficult task.
Overall, there is an urgent need to streamline overlapping, & often conflicting,
industry norms that are stifling development, as well as to create specific
guidelines that will support this creative type of marketing development.
Suggestions and Conclusions
It is vital to analyze the current laws from a fresh perspective in order to
create a better direction that will help both celebrities who can enjoy stardom
without hindrance and creators who can get the most out of their work after
investing their time, resources, and imagination into it. In such a situation,
where no clear legislation exists, we can establish a Dispute Resolution Guide
to determine the best course of action. It is important to strike a balance
between protecting individual rights and maintaining market competition.
Furthermore, the value of the Right of Publicity must be understood such that
only the user may assess the scope of material that must be endorsed. All that
matters are good merchandising, because the consumer will still decide what,
why, and when a product must be bought from one brand over another.
The paper explores the definition of character merchandising as established by
the Indian Copyright Act, as well as how the spectrum of character merchandising
is expanding on a daily basis. The growth of the idea of character merchandising
in India has been highlighted. It is claimed that, although the definition is
new in terms of Indian jurisdiction, it has incorporated the basic features and
protections offered by various countries.
Character Merchandising is a modern phenomenon that has gained popularity in
recent decades and is still developing, with licensors being allowed to
merchandise various facets of characters. As a result, regulations would need to
change to keep up with the concept's changing nature in order to avoid misuse
and illegal usage.
End-Notes:
- World Intellectual Property Organization, Report on Character
Merchandising 6(World Intellectual Property Organisation., Geneva, 1994
- World Intellectual Property Organization, Report on Character
Merchandising 8-9(World Intellectual Property Organisation., Geneva, 1994).
- Leslie A. Kurtz, The Independent Legal Lives of Fictional Characters,
Wis. L. Rev. 429, 440 (1986)
- Anubhuti Rastogi, Character Merchandising (Feb. 03, 2019),
https://lawtimesjournal.in/character-merchandising/
- World Intellectual Property Organization, Introduction to Intellectual
Property, Theory and Practice, 309, (1st edition,1997
- Raman Mittal, Licensing Intellectual Property, Satyam Law International (1st
ed. 2011).
- Marc Steinberg, A Vinyl Platform for Dissent: Designer Toys and
Character Merchandising, Sage journals 209, (Sept. 06 2010).
- Arti Sahu, CHARACTER MERCHANDISING: A PANORAMIC LEGAL VIEW (2018),
https://www.aironline.in/legal-articles/Character%20Merchandising:%20A%20Panaromic%20legal%20View
- David Marshall & Sarah Ffelan, To Infinity and Beyond: Character
Merchandising and Children's Toys, emerald insight 249, (Oct. 04, 1999).
- Andrew McGee, Sarah Gale, & Gary Scanlan, Character merchandising: aspects
of legal protection, Cambridge University Press 226, (Jan. 02, 2018).
- Meril Mathew Joy & Shubhankar Shashikant, Character Merchandising and
Copyright: An Analysis (Oct. 28, 2019),
https://www.lexology.com/library/detail.aspx?g=463bb451-7b6a-4c32-8377-c8993a4c83c7
- Rome Convention for the Protection of Performers, Producers of
Phonograms and Broadcasting Organisations, 496 U.N.T.S 43, 1961.
- Walt Disney Plan Kicks Off Debate, Business Standard, Jan. 28, 2013.
- Anuj Sethi, Organised retail entering faster-growth lane, The Economic
Times, Jan. 29, 2018.
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